Set max ping console cs go5/30/2023 This command will ban the user with the specified ID from the server, and add them to the banlist so that they cannot reconnect. This is particularly useful if you're streaming and don't want viewers to be able to catch your IP address, giving them the chance the DDoS the server. This console command is used to hide the IP of your server in your console. The auto kick feature kicks people for being idle (AFK) and team damage. Thanks to APLIES for writing up this pastebin which provided a good amount of content for the post.This command sets whether or not the auto kick feature should be enabled. If we have a slow connection our experience might be slightly improved by setting a value more in line with our speed. You should probably set your rates to the maximum even if your connection speed is not as fast as that of the command. To set the rates, simply type rate [number into your console or add it to your autoexec.cfg The values of cl_cmdrate and cl_updaterate MUST be the same A note on network rates How to set the rates A note on tickrateĬl_updaterate 128 The value of this, 128 for example, means “hey server, I’m a client, send me 128 times/second an update of the world”.Ĭl_cmdrate 128 The value of this, 128 for example, means “hey server, I will send you 128 times/second an update of my input (mouse, moving, ect…)” So, the only acceptable value for this is cl_lagcompensation 1 (it means lagcompensation activated). To compute the simulate time from the real time, the server takes care of your ping (the travel time of the date between client and server), and of your interpolation time. If you shoot a guy, you can sometimes have the sensation than your crosshair isn’t on him even though you got the frag. So, the server take care of the differences of configuration of each players. But, don’t panic, the server knows the interpolation (if you don’t know what it is, you didn”t read explications on “cl_interp” bad boy) of each players and the ping of each players. cl_interp_ratio 2 A note on lag compensationīetween the representation of the world you have on your monitor and the situation of the world on which the server works, there is a HUGE difference. If our connection is not as good or we tend to have loss, we should use the following value. (less than 50ms) cl_interp_ratio 1 Playing online This setting is good for LAN games or for playing online if your ping to the server is low. Interpolating means that, even if some packets are dropped, you will have smooth movement on the screen. Interpolation is commonly used in FPSs games like CSGO, where having a consistent position for an enemy on time across players is important. Rate Settings rate "786432" cl_cmdrate "128" cl_updaterate "128" cl_interp "0" cl_interpolate "1" cl_interp_ratio "2" cl_lagcompensation "1" cl_predict "1 cl_predictweapons "1" A note on interpolation I also recommend you to read over the article to have a better understanding of what the hell it is you’re modifying in the game. Learn how to create your autoexec for csgo. I recommend you to paste this commands into your autoexec.cfg. The only commands that matter for network configuration are: “rate”, “cl_updaterate”, “cl_cmdrate”, “cl_interp”, “cl_interp_ratio”, “cl_predict”, “cl_interpolate” and “cl_lagcompensation”.Simulating the world means calculates positions, registering shots, make grenades do their things, etc… So, a tickrate 128 means the server simulates the world every 7,8 milliseconds (128 times by second), a tickrate 64 means every 15 milliseconds. The server simulates the game in discrete time steps called ticks/seconds.Before you jump into copying and pasting commands into your game, I recommend you to have a read over this post.
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